Holiday Time Feat. Mod Ideas
Well, it's that time of year. Thanks to all the family obligations, Canvas is on hold, probably until next year.
I'm also struggling to stay on task, because I've been playing some Minecraft with my brother, and I've gotten sucked into the Create rabbit hole. One major idea I've had is making a mod that is similar to Tinkers' Construct, but integrated with Create.
Tinkers' Construct is one of the OG classic mods, but it's slowly dying. The code base is ancient and frankly the entire mod needs a total rewrite to take advantage of modern Minecraft, as well as seeing a multi-loader release.
That isn't gonna happen any time soon.
However, the idea of constructing tools and weapons from individual parts is still possible. Modern Minecraft versions offer the code and tools that would allow a mod like this to be much more efficient.
There is a Fabric port of TC, called Hephaestus, but it is a literal port. Very little code has been rewritten to be more efficient.
This is where my mod would come in. It would be designed as a spiritual successor to TC, and will be integrated in the Create ecosystem. Mixers, fluid tanks, deployers, and spouts already provide the majority of what is required to get a mod like this functional.
All I would need to implement is the tool parts, the tools, and the casts, including a casting table. The casting table will be a modified depot, where the center is inset to allow a cast to be inserted. A spout would fill the cast, and a funnel could extract the part.
The main component I want to focus on is the casting and metalworking portion of the mod. Of course I still intend to add additional crafting that would allow wooden tools, bone tools, etc.
All of this is just kind of an idea though. No idea if I'll ever do it, especially since I lack any pixel art talent. That turns out to be a major hurdle.